My Lecture - 목록 정리
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Graphics
- Depth Of Field
- HDR이란 무었인가?
1, 2, 3
- lighting
- Metal
- Software Rendering
Texture
- Tangent Space (접선 공간)
- Texture
texture filtering
- Uber Shader
https://www.slideshare.net/cagetu/ndc12-renderpipeline
http://www.alanzucconi.com/2015/07/01/vertex-and-fragment-shaders-in-unity3d/
Math
- 가우스 필터
-
Game Engine
- 자체엔진 만들기
- Uber Shader
- Software Rendering
- terrain
Make Game
- 횡스크롤
- 점프
blur
http://mgun.tistory.com/search/blur
http://mgun.tistory.com/1615
http://mgun.tistory.com/1613
16박스 : http://mgun.tistory.com/1105
http://mgun.tistory.com/1115
DOG 관련
http://mgun.tistory.com/1388
http://mgun.tistory.com/1434
http://mgun.tistory.com/1459
책
http://mgun.tistory.com/1583
http://mgun.tistory.com/1605
http://mgun.tistory.com/1606
http://mgun.tistory.com/1609
http://mgun.tistory.com/1612
http://mgun.tistory.com/1613
http://mgun.tistory.com/1615
http://mgun.tistory.com/1980
http://mgun.tistory.com/1975
http://mgun.tistory.com/1857
http://mgun.tistory.com/1855
http://mgun.tistory.com/1943
C++
- memory manager
-
Font Effect
- Dissolve
- Frozen
- Burn
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