Unity - Character Controller
반응형
케릭터를 스피드값을 이용해서 움직이기.
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(CharacterController))]
public class example : MonoBehaviour
{
public float speed = 3.0F;
public float rotateSpeed = 3.0F;
void Update()
{
CharacterController controller = GetComponent<CharacterController>();
transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);
Vector3 forward = transform.TransformDirection(Vector3.forward);
float curSpeed = speed * Input.GetAxis("Vertical");
controller.SimpleMove(forward * curSpeed);
}
}
좀 더 복잡한 이동을 지원.public float speed = 6.0F;public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
void Update()
{
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded)
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
'Unity > Unity Study' 카테고리의 다른 글
void OnDrawGizmos() (0) | 2013.12.18 |
---|---|
unity - camera smooth follow (0) | 2013.11.16 |
unity - time 출력 (0) | 2013.10.30 |
unity - time 관련 함수 (0) | 2013.10.30 |
unity 2d sprite animation (0) | 2013.10.29 |
TAGS.