D3D10_BLEND Enumeration

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Blend options. A blend option identifies the data source and an optional pre-blend operation.

Syntax

typedef enum D3D10_BLEND {
  D3D10_BLEND_ZERO               = 1,
  D3D10_BLEND_ONE                = 2,
  D3D10_BLEND_SRC_COLOR          = 3,
  D3D10_BLEND_INV_SRC_COLOR      = 4,
  D3D10_BLEND_SRC_ALPHA          = 5,
  D3D10_BLEND_INV_SRC_ALPHA      = 6,
  D3D10_BLEND_DEST_ALPHA         = 7,
  D3D10_BLEND_INV_DEST_ALPHA     = 8,
  D3D10_BLEND_DEST_COLOR         = 9,
  D3D10_BLEND_INV_DEST_COLOR     = 10,
  D3D10_BLEND_SRC_ALPHA_SAT      = 11,
  D3D10_BLEND_BLEND_FACTOR       = 14,
  D3D10_BLEND_INV_BLEND_FACTOR   = 15,
  D3D10_BLEND_SRC1_COLOR         = 16,
  D3D10_BLEND_INV_SRC1_COLOR     = 17,
  D3D10_BLEND_SRC1_ALPHA         = 18,
  D3D10_BLEND_INV_SRC1_ALPHA     = 19 
} D3D10_BLEND;

Constants

D3D10_BLEND_ZERO

The data source is the color black (0, 0, 0, 0). No pre-blend operation.

D3D10_BLEND_ONE

The data source is the color white (1, 1, 1, 1). No pre-blend operation.

D3D10_BLEND_SRC_COLOR

The data source is color data (RGB) from a pixel shader. No pre-blend operation.

D3D10_BLEND_INV_SRC_COLOR

The data source is color data (RGB) from a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB.

D3D10_BLEND_SRC_ALPHA

The data source is alpha data (A) from a pixel shader. No pre-blend operation.

D3D10_BLEND_INV_SRC_ALPHA

The data source is alpha data (A) from a pixel shader. The pre-blend operation inverts the data, generating 1 - A.

D3D10_BLEND_DEST_ALPHA

The data source is alpha data from a rendertarget. No pre-blend operation.

D3D10_BLEND_INV_DEST_ALPHA

The data source is alpha data from a rendertarget. The pre-blend operation inverts the data, generating 1 - A.

D3D10_BLEND_DEST_COLOR

The data source is color data from a rendertarget. No pre-blend operation.

D3D10_BLEND_INV_DEST_COLOR

The data source is color data from a rendertarget. The pre-blend operation inverts the data, generating 1 - RGB.

D3D10_BLEND_SRC_ALPHA_SAT

The data source is alpha data from a pixel shader. The pre-blend operation clamps the data to 1 or less.

D3D10_BLEND_BLEND_FACTOR

The data source is the blend factor set with ID3D10Device::OMSetBlendState. No pre-blend operation.

D3D10_BLEND_INV_BLEND_FACTOR

The data source is the blend factor set with ID3D10Device::OMSetBlendState. The pre-blend operation inverts the blend factor, generating 1 - blend_factor.

D3D10_BLEND_SRC1_COLOR

The data sources are both color data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.

D3D10_BLEND_INV_SRC1_COLOR

The data sources are both color data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB. This options supports dual-source color blending.

D3D10_BLEND_SRC1_ALPHA

The data sources are alpha data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.

D3D10_BLEND_INV_SRC1_ALPHA

The data sources are alpha data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - A. This options supports dual-source color blending.

Remarks

Blend operations are specified in a blend description.

Requirements

Header

D3D10.h

Library

D3D10.lib

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